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By Maré Odomo

Author's description:
"a phone-friendly PDF, gathering 2 hundred pages of comics and drawings from 2010-2012, to elevate cash for my hosting. . . includes comics approximately games, ladies, and junk nutrition and noodles. And nature and going domestic and adorable little children~ . . Drawn in Seattle, San Jose, San Francisco, los angeles, manhattan, and the Baltimore/DC region. most likely another locations too. . . two hundred pages for $10 = five cents according to web page. That's now not undesirable, correct? . . hugely suggest that you simply learn this in your mobilephone, on a bus, on a chilly day, with espresso on your different hand. Or in mattress, less than the covers, for those who can't fall sleep. 3rd choice: the rest room, whereas you're doin' stuff."

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Extra info for <3

Sample text

However, even game-books have been a comparatively late entrant into the world of (w)reading in print technology.

516) reads like an appropriate definition of the computer game – in the sense of the experience of being able to ‘live in’ the computer game narrative. Considering the cyborgian process of identity-formation in the computer game, Jos de Mul points out that ‘we should not forget that video games are ontological machines in the sense that they [ . . ] not only structure our (concept of the) world, but also (our concept of) ourselves’ (Mul, 2005, p. 260). Even applied to other forms of texts, given their originary machinicity, the textual experience is a cyborgian activity implying a machinic orientation in the reader’s identity.

Each failure is a masterpiece, a branch of the rhizome’ (p. 39). Finally, they go on to describe the three main novels as parts where the machine is incarnated in very complicated social assemblages. Kafka’s conception of the novel is that of one that never stops developing its assemblages. These characteristics are certainly compatible with Deleuzoguattarian notions of the machinic and also of minor literature. The multiplicity, the intense involvement with the machinic processes and the many versions of the story are actually associated more commonly with another more recent form of machinic text: the computer game.

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