By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few outdated, a few new, and together with many who few readers may have noticeable earlier than. He has annotated those video games intimately from a latest point of view, explaining the important classes that may be learnt from them, whereas fending off the dangerous dogma that characterised many older works of this kind. issues comprise: Attacking the King, Defence, Piece energy, and Endgame issues. every one video game is via a recap of the most classes to be learned.
Giddins writes in a hugely available down-to-earth kind that appeals to membership avid gamers looking to increase their figuring out of sensible chess. His wisdom of Russian-language chess literature has enabled him to discover many fantastic examples that experience now not seemed in prior western literature.
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Additional info for 50 Essential Chess Lessons
He would probably have done better to exchange rooks on dl and then play 18 .. Jid8, trying to eliminate both pairs of rooks. His pawn weaknesses would be much harder to attack in the absence of rooks and he should be able to hold the draw without undue difficulty. Instead, Van der Wiel overestimates his position, thinking that the normally strong combination of rooks and bishop should give him the initiative. 18li:Jd3! Played with a particular scheme in mind. White wishes to use the knight to prevent Black's rooks from penetrating down the d-file, and to put his own rooks on the c-file to attack Black's weakness.
Firstly, it prevents White from playing c4 himself, and thereby secures the d5-square for Black's bishop, and secondly, it fixes the b4pawn and so threatens to open the a-file by ... aS. White's king is clearly very exposed on the queenside and decides to run away, but it will not prove much safer in the centre. Black has the initiative and stands better, despite his small nominal material disadvantage. fc8 23 'it>e2l:tc3 (D) It is worth taking a closer look at this position. The reason that Black's pieces are so much stronger than the queen is threefold.
Ixe5, and the d6-pawn is pinned. Now, however, this is a real threat, hence White's next move. xc611 f3 Trading d6 for e4 would not give White anything, but now Black must do something about the threat to his d6-pawn. d512 ~e1 (D) This move has a subtle tactical point. By introducing a pin on the d-file, White tempts Black to move his queen off the d-file. The natural post is a5, but after 12... xe1, with an extra pawn, or 13 ... ~xa214lt'lc7+ c:J;;e7 15 ~b4#. ~b6, loses a pawn to 13 exd5 (the e6-pawn is pinned), so Black has no good way to get his queen out of the pin.